6/17/2009

TUTORIAL T15 Make a dolphin

Let's make the following dolphins of 1 Prim.

Let's make a dolphin from the following steps.
1) Make the whole body in MAGE mode.
2) Pull a left pectoral fin in WAPPA mode.
3) Pull a dorsal fin in WAPPA mode.
4) Pull the left-hand side of a tail fin in WAPPA mode.
5) Prepare the form of each fin in TSUCHI mode.
6) Make it symmetrical.
7) Maximize it.

Choose New > Sphere > 32x32 on the File menu, and initialize an object.

Choose a MAGE tab.

Set Grid on the View menu to None to keep a smooth form.

In order to edit easily, set Level of Detail on the View menu to Middle.

Let's use the following images as a background image.

Load Background on the View menu is chosen and a background image is read.

Then, it is displayed as follows.

The section of an object will be distorted if operation which comes from an edit display outside is carried out.
So, let's operate it so that an object may not come outside.
Moreover, an object will be turned over if the pair of the right and left of a control point becomes reverse.
Please work checking it by preview.

As shown in the following figure, make an object thin to become the almost same thickness as the body of a dolphin.
Choose all the control points by range specification, and drag the control point which exists in the right center.

As shown in the following figure, move an object in the center.

To be easy to make a background fit, as shown in the following figures, rotate an object.

Arrange a control point as follows.
Arrange carefully the control point pointed at in yellow.

Then, a preview is as follows.

Let's pull a left pectoral fin in WAPPA mode.
Click a WAPPA tab.

Choose Select None on the Sides menu and make the section to edit only into the section displayed now.

Click, when you change the section which clicks and edits the ">" button and 51, 60, 61, and 70 are displayed on a central button as 50.

The section which the central button downed is the target of edit.

Set to 60 the section which clicks and edits the "<" button.

In order to make a fin thin, arrange a control point as follows.

Since both ends are not taken out, click a "<" button and the ">" button, display the section of 50 and 70, click a central button, and cancel selection.

Set the section to edit to 60.

As shown in the following figure, drag a control point, and pull a fin.

Please adjust checking direction of a fin by preview, as shown in the following figures.

You were able to begin to pull a left pectoral fin now. Next, let's pull a dorsal fin.

Choose Select None on the Sides menu and make the section to edit only into the section displayed now.

Click the ">" button, when you change the section which clicks and edits and 80, and 81, 90, 91 and A0 are displayed on a central button.

Set the section to edit to 90.

In order to make a dorsal fin thin, drag a control point, as shown in the following figures.

It is as follows.

The preview is as follows. You see that the portion out of which a fin comes is thin.

Since both ends are not taken out, click a "<" button and the ">" button, display the section of 80 and A0, click a central button, and cancel selection.

Set the section to edit to 90.

As shown in the following figure, drag a control point, and pull a dorsal fin.

A preview is as follows.

The dorsal fin pulled you now.
Next, let's make the left-hand side of a tail fin.

Choose Select None on the Sides menu and make the section to edit only into the section displayed now.

Click the ">" button, when you change the section which clicks and edits and E1, F0, and F1 are displayed on a central button.

Set the section to edit to F0.

As shown in the following figures, pull the left-hand side of a tail fin.

A preview is as follows.

Let's prepare the form of the fin of a dolphin.
Click a TSUCHI tab.

Click the XZ button at the lower left of an edit pane.

Since the same section as MAGE mode is displayed, choose Load Background on the View menu and read a background image.

It is displayed as follows.

Let's drag and adjust the control point of a square first.
The control point of a gray circle is rearranged automatically.

As shown in the following figure, drag the control point of a pectoral fin, and adjust the form of a pectoral fin.

As shown in the following figure, drag the control point of a dorsal fin, and adjust the form of a dorsal fin.

As shown in the following figures, drag the control point on the right side of a tail fin, and adjust the form of a tail fin.

Let's set Level of Detail on the View menu as Near, and do detailed adjustment.

Arrange the control point of a pectoral fin to become at equal intervals as much as possible as follows.
I recommend to choose the control point of the back and front of a fin by range selection, and to arrange it simultaneously.

Arrange to choose the control point of a dorsal fin by range selection as follows, and to meet the outline of a dolphin.

An edit pane is as follows.

Click the YZ button at the lower left of an edit pane.

As shown in the following figure, drag control points, and the form on the left side of the tail fin is prepared.

Choose Mirror 80-GG from 00-7G on the Edit menu, and make it symmetrical.

You understand that the face which consisted of previews by red and a blue line is a face used as a mirror.

So, click the ZX button.

You understand as follows that right and left are symmetrical.

Choose maximize on the Edit menu and maximize an object.

Let's choose Setup on the File menu and check a preservation setup, before saving a file.

Set TGA Save Size as 64x64.
Check Copy Protection by transparent.
And check "by the coodinate system of Secondlife".

Choose Save on the File menu and save a file.

Let's upload to the in-world.
When you upload a sculpt-map file, please be sure to use Upload Image on the File menu.
It costs 10L$ to upload one Sculpt-Map file.

And check by preview and check Use lossless compression.

You check that the dolphin has not reversed under the upper.

A dolphin was completed..

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