7/09/2010

Tutorial T506 Make a Teapot

Let's make the following teapot.
 

To make this, I prepared the background image of the following teapot.

TATARA resizes the read background image automatically.
So, if you make a background image, please remove the space.

Let's make the teapot from the following steps.
1) Choose 32x32 of CYLINDER by New on the File menu. 
2) Make a teapot in MAGE mode. 
3) Maximize a teapot by Maximize on the Edit menu, and check the form after upload. 
4) Choose Save on the File menu and save a sculpt map file. 
5) Upload to in-world.

I already made it by TATARA 4.0.
http://yuzurujewell.blogspot.com/2009/01/tutorial-02-make-teapot.html
I make it by TATARA 5.0 explaining more detail.

Choose New on the File menu.

In the dialog displayed, choose 32x32 of CYLINDER and click the OK button.

To edit comfortably, set Edit Level in the lower left of the edit pane as Middle.

Click a MAGE tab and change to MAGE mode.

Choose Load Background on the View menu and display the following background images.
 

Arrange the control points as follows.

Arrange the control points as follows.

Choose Magnet on the pop up menu which right-click the edit display.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Choose Magnet on the pop up menu which right-click the edit display.

The body of the teapot was made now.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Arrange the control points as follows.

Now, the control points of all the squares have been arranged.

Next, let's arrange the control points of the gray circle. These are the control points which may be disregarded by LOD.

Set Edit Level in the lower left of an edit pane as Near.

Arrange the control points of the gray circle as follows.

You may improve arrangement of all the control points.

Because it may edit later, let's save by an OBJ file before maximizing this.

Choose Save on the File menu.

Choose and save OBJ File (Mesh of Quadrangles).

Choose Maxmize on the Edit menu.

The preview pane is displayed as follows.

Check an image uploaded and transformed to drag X track bar under the preview pane.

Let's save and upload to in-world.

Let's check Setup before saving.

Choose Setup on the File menu. 

Set TGA Save Size as 64x64 in the displayed dialog.
And let's check the following items.
-Auto Maximize The object saved when you save a sculpt map file is maximized automatically.
-Copy Protection by transparent  When a Prim is modified, you can make it transparent to prevent the texture from being copied by screen capture.

If you check Auto Rename, overwrite of a sculpt-map file is prevented.

Let's save a sculpt-map file in TGA File format.

Select Save on the File menu.

Select TGA File of SaveDialog and save a file.

Let's upload the sculpt-map file to the in-world.

When you upload a sculpt-map file, be sure to choose Upload Image.
It costs 10L$ to upload one Sculpt-Map file.

Choose My Inventory from a side menu.

Click + button displayed on the lower part.

And choose Upload Image (L$10).

Check it by preview. Check Use lossless compression.

Set Building Block Type of an object to Sculpted.

And apply the sculpt map uploaded to it.

Set Stitching type as Cylinder.

Prepare the form of the teapot as follows.

Set up prim Texture  as follows
 

The teapot was completed on In-World.

Original text: http://kanaenet.blogspot.com/2010/07/blog-post_09.html
This article is automatically translated by the computer interpreter.
Please notify me of any mistakes in translation.

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